//--------------------------------------------------------------------------------
// This file is a portion of the D2D1Renderer.  It is distributed
// under the MIT License, available in the root of this distribution and 
// at the following URL:
//
// http://www.opensource.org/licenses/mit-license.php
//
// Copyright (c) Mirco Timmermann
//
//--------------------------------------------------------------------------------
#include "Shape.h"

namespace D2 {

Shape::Shape() {
	
}

Shape::~Shape(void) {

}

bool Shape::Draw(Direct2DContext* ctx, D2D1::Matrix3x2F* mtx) {
	graphics.Execute(ctx);

	return true;
}

}